draws smaller circles within the larger circles Stroke(0.5) //creates thin outline for larger circleįor(int i = 50 i < 1000 i++) //sets the number of iterationsįill((int)random(200), (int)random(200), 20, 20) //sets the colour toįor(int y =0 y < cols y++) Int diam = 100 //sets the diameter of circles Smooth(5) // Adds smooth edges to circles Size(400, 400) //Sets the size of the canvasīackground(#EAEAB6) //Sets the background to beige
![sims 3 into the future doctor who reference sims 3 into the future doctor who reference](http://2.bp.blogspot.com/-bUF1A_7grek/UTvXSvBlZaI/AAAAAAAAAGU/Be7CpoHh1lQ/s1600/Remembrance+of+the+Daleks.jpg)
It was a good introduction,for me, to processing and I look forward to increasing my skills in coding. Its also through these characteristics that my piece really reflects the idea of iteration and variation. The randomness in the piece is represented through the change of colours, while the repetition is represented through the loop of circles. Much like Molnar’s work, my piece is all about the use of both randomness and repetition. In the sketch I titled “Colours of Autumn”, the autumn-like colours within the circle are constantly changing (if a little bit slowly). The loop of squares within squares in Molnar’s work, was something I was keen to replicate in my work. The challenge of using a video-game as my canvas, was for me, incredibly appealing as it was something that I felt has never really been done before.įor my first dynamic sketch, using Processing 3, I was very much inspired by the simplicity of iteration in Vera Molnar’s Des(Ordres) . This particular work consisted of a live CCTV camera from inside a building, which was then projected on the outside of said building. The aesthetic of the piece was heavily influenced by Stanza’s body of work, with his art installation ‘God is Watching Over Us Outside in the Panoptican’ being a strong reference point for my work.
![sims 3 into the future doctor who reference sims 3 into the future doctor who reference](http://3.bp.blogspot.com/_wV5JMD1OISg/TJGfHZs6L-I/AAAAAAAA8gk/fjwB6EBrJVo/s1600/roses3.jpg)
The decision to frame the captured videos, into CCTV-like footage, was made as a way to examine our inherently voyeuristic nature and our curiosity in knowing what is going on in the lives of others, from an outsider perspective Through looping the videos over and over again, the general concept of repetition Is also represented. The concept is inspired by a linguistic theory that perceives conversations as being inherently pre-patterned.
![sims 3 into the future doctor who reference sims 3 into the future doctor who reference](http://thumbs.modthesims2.com/img/1/3/7/7/8/2/8/MTS_MistyBlue-1183791-Doc.jpg)
My work is a visual representation, produced through in-game video recordings of The Sims 3, of the repetitive nature and structure of conversations. Title: Reiteration and simulation of conversation